Map of the Inner Sphere 3025 (interactive, web-based) (2024)

Hi guys,

I've created an interactive map of the Inner Sphere in 3025 (If you don't know what those words mean, you've come to the right place - I'll explain them at the bottom of this post). Special thanks go out to @Wraith_81, who helped with editing and cleaning up the system data.

First of all, here's the link to the application: Go to the map

You can use your internet browser to view the map (hint for your viewing pleasure: Hit the F11 key to put your browser into fullscreen mode). It runs best in Chrome, but other browsers should work ok too. I should note that the map is not designed to be used with phones.

Instead of giving you a full list of the map's features, I made a short video (no sound). Check it out:

More recently, I added the option to enter, save and load custom user data (i.e. your own information) for each star system. The video below explains how to do that. I was very tired, so please excuse my somewhat slurred speech.

Following the video's instructions, you can import these cool user-made data files (download / save as file, then import to map):

That should set you up to use the map. Here's some further info, in Q&A format:

Q: What is the Inner Sphere?

The Inner Sphere is the human-inhabited part of space in the science fiction universe of BattleTech. It is described to be a spherical region centered around the Sol system and extending roughly 500 light years outwards in all directions, containing somewhere between 2000 - 3000 star systems (depending on whether formerly inhabited and periphery worlds are included).

Since all available depictions show a two-dimensional starmap despite the "sphere" moniker, the consensus is to regard the Inner Sphere as essentially 2D (accompanied by the fluff explanation that all maps are simply 2D projections of 3D space).

See also:
http://www.sarna.net/wiki/Inner_Sphere


Q: What is so special about the year 3025?

The BattleTech universe is rich in history, and there are many interesting eras to explore. However, the quintessential era (at least to old-school table top players from the 80s and 90s like yours truly) is the time of the late Succession Wars, characterized by technological decline ("LosTech") and the Macchiavellian politics of the five Successor States and their feudal lords.

The year 3025 marks the end of the Third Succession War and sees the five major powers locked in a stalemate, exhausted after centuries of war. Despite an uneasy cease-fire between the combatants, there are plenty of localized conflicts for the domination of single planets, not to forget the ongoing struggles with bandits and minor states in the periphery. The Successor States, burned out as they are, are trying to conserve their military assets and oftentimes employ mercenary companies to fight their battles.

In contrast to previous wars which were fought with giant armies and countless anonymous soldiers, combat in this era is much more up close and personal. This is due to BattleMechs ruling the battlefield - 30-foot-tall robots, highly mobile, heavily armored and armed to the teeth. If controlled by a skilled pilot, a BattleMech is the equivalent of an entire company of lesser machines or infantry. Convential wisdom says that the best way to combat a BattleMech is another BattleMech, which means that most battles consist of a limited number of Mechs fighting each other to decide the outcome of an entire conflict.

See also:
http://www.sarna.net/wiki/Succession_Wars_(History)
http://www.sarna.net/wiki/Successor_States
http://www.sarna.net/wiki/BattleMech


Q: How did you make this?

I scraped all planetary systems and their 3025 political affiliations off sarna.net using a custom script. Me and @Wraith_81 later reviewed the data and corrected a bunch of systems' coordinates and affiliations. I then used HTML, SVG, Javascript and the D3 library to visualize the data.


Q: Yeah, but ... how exactly did you make this?

The project is open source and it's on github. If you want the nuts and bolts, you should check out the sources.


Q: My MechWarrior RPG group meets in a cave with no wi-fi. Is there a way to use the map offline?

Yes. If you need help setting it up locally or on your own webserver, I can probably jump-start you. Just ask.


Q: I have a suggestion - can you implement feature X?

Maybe so! We had a good discussion going on on the old forums, and I've been able to implement quite a few good ideas that other forumites came up with. My time is somewhat limited though, so don't be mad if I don't get around to it - no disrespect to anyone's ideas intended, I assure you.


Q: A system seems to be missing, or it's there but at the wrong spot - what gives?

As mentioned before, we are using the planetary system list from Sarna.net, which we've corrected ever so slightly. Obviously, our list can still contain errors, and we'll be glad to check on them and correct them with your help.

The folks over at Sarna have done a tremendous job assembling all this data, seeing that there's no (canonical) source for all Inner Sphere and periphery systems and their coordinates, just a bunch of partially contradictory source maps, and some prose info on possible jump connections (indicating a distance of <= 30 LY between two systems). Working on this has certainly given me a new appreciation for what Sarna's contributors have created. We're just standing on the shoulders of giants as they say.

Map of the Inner Sphere 3025 (interactive, web-based) (2024)

FAQs

How to create an interactive map? ›

Creating Interactive Maps: A Step-by-Step Tutorial for Beginners
  1. Choose Your Map Software. The first step to creating an interactive map is choosing the right map software. ...
  2. Gather Your Data. ...
  3. Plot Your Data. ...
  4. Add Interactivity. ...
  5. Customize Your Map. ...
  6. Publish Your Map.
Nov 3, 2023

How big is the inner sphere in battletech? ›

The Inner Sphere is a region of interstellar space surrounding Earth to a radius of roughly 450 - 550 light-years, generally demarcated by the outer borders of the "Great Houses." Within this region of about 2 million stars, there are approximately 2000 inhabited planets. Beyond the Inner Sphere is the Periphery.

How many hexes are on a Battletech map? ›

Total Warfare provides rules how maps may (or may not) be placed to form bigger playing fields, and provides that in the absence of actual mapsheets (e.g. when playing on other hex terrain), one "board" translates as 17 hexes for determining range.

How to make an interactive map for a website free? ›

Below, we've curated 5 fantastic map-building tools so you can get yourself on the map.
  1. Mapme. Mapme is a mapping software that enables anyone to build smart and beautiful maps without coding. ...
  2. Zeemaps. ...
  3. Google Maps API. ...
  4. Mapbox. ...
  5. Snazzy Maps.
Apr 18, 2024

How to put an interactive map on a website? ›

1. Google Maps
  1. Open Google Maps.
  2. Go to the map (or Street View) of your location.
  3. Click Menu (top left).
  4. Click Share or embed map.
  5. Click Embed map.
  6. Pick the size you want by clicking the down arrow to the left of the text field.
  7. Copy the displayed HTML code. Paste it into your web app.
Aug 10, 2020

Who controls Earth in BattleTech? ›

ComStar[edit]

The onset of the Succession Wars forced Blake to stop short of his goal of reforming the Terran Hegemony, but he was able to ensure total ComStar control over the Terran system. A shroud of secrecy descended over Terra while the quasi-mystical ComStar ruled the system.

What is the largest mercenary in BattleTech? ›

McCarron's Armored Cavalry was one of the largest and most successful mercenary units. Under exclusive contract with House Liao for much of its existence, the Big MAC went above and beyond in help to ensure the survival of its employer.

What is the iic in BattleTech? ›

IIC ("two-C", in the sense of "second generation, and of Clan origin") is an Inner Sphere designation for items of superior Clan technology that have evolved out of certain classic designs or items from which they derive their names.

How fast is hex BattleTech? ›

A hex is an area of 30m and a standard turn represents 10s. Thus traversing one hex over 10s equals a speed of 3 m/s or 10.8 kph.

How many Mechs are in BattleTech in total? ›

Battletech Advanced 3062 currently features over 2,400 'Mech variants in total. Below you will find an alphabetically sorted list of 'Mechs, divided by weight class, a list of all variants, and their weight, hardpoints, and stock role, for a very rough look at its power at a glance.

How large is a BattleTech map? ›

Each map is 17” x 22”, paper, and may be placed side-on or edge-on with other maps for expanded battlefields.

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